Gentle tilts of the stick cause Mario to move at a walking pace, while tilting further causes him to break into a run. Mario's movements are controlled using the controller's analog stick. By ultimately collecting enough stars, the player is able to access the final level in which Bowser resides for the final showdown. As the player collects more power stars, more regions of the castle become available with new paintings to explore. The game uses Peach's castle as a hub world within the castle, there are paintings that transport Mario to various worlds that contain power stars. The player takes control of Mario and runs, jumps, swims, and flies through the games various stages in order to complete challenges and collect power stars. Super Mario 64 takes the core concepts of the 2D Super Mario titles and applies them to a 3D space. Gameplay Basics Mario is introduced to the third dimension in Super Mario 64. Only once he has the necessary stars will he be able to face off against Bowser and save Peach. In order to stop Bowser and rescue the princess, Mario must explore the worlds within a series of paintings hanging in various rooms throughout the castle and collect the power stars hidden in each. However, upon arriving, he finds the castle nearly deserted and learns that the evil Bowser has once again abducted her. The plot of Super Mario 64 starts off with Mario arriving at Princess Peach's castle at her invitation and promise of cake. Story Princess Peach's invitation to Mario. The game sold over 11.8 million copies worldwide and was also one of the first N64 games available for the Wii's Virtual Console collection of retro releases. The game pioneered many elements of the 3D subgenre of platformer. Developed by Shigeru Miyamoto's team at Nintendo EAD, it was released alongside the console on September 29th, 1996 in North America. Super Mario 64 was a launch for the Nintendo 64.
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